I’ve decided to go with those base characteristics for all players and monsters, later on I’ll most probably add magic (power, resistance, poison etc) but for now this is what I will use:
- Attack: a certain number of six sided dices
- Defence: a certain number of three sided dices
- View: the maximum distance you can see
- Force: How much weight you can carry
- HP: Max hitpoints
- Damage: The physical hit-damage
- Armor: Reduces the physical damage taken
When you hit a monster, an Attack roll and a Defence roll is performed, the first with six sided dices, the second with three sided dices and if the attack is superior than the defence, damage is dealt. If the attack is bigger than twice the defence then the hit is critical and the damage is doubled.
The 6-sided dice versus 3-sided dice has really nice probabilistic ‘stats’ and if you add in the critic you’d almost be off as good if you upgrade one or the other. A ten 6 dice roll will also most usually land you in the same region (30-40) but it’s not impossible to do a 11 or a 55 on a particular day…
Every level you will earn one stat-point that you can spend as you like on the first 5 characteristics (damage and armor comes only from items / spells / race characs etc.)
Each point spent gives one point if spent on any of the first two characs, spend one point on attack and you attack will go from 2D6 to 3D6 for example.
The view is at ’1 case’ for a new player and each case extra costs 1 then 2 then 3 and so on points, view is rounded upwards (so you see a little bit better in the beginning and it also gives the ‘view-circle’ a nicer roundishness to it).
The force will most probably work as the view, if will only start at a higher level (probably 5).
The maximum hit points works like the view but the other way around, first point spent upgrades your 5 HP to 6 by adding just one HP, the next point spent adds two HP then three and so on.
Regeneration may only come from food / spells and so on, no normal (passive) regeneration of hitpoints will exist. There will be a lot of things to do to regenerate though.