So the base characs are all set up: Hit-points, Mana, Attack, Dodge, Damage, View, Stealth (or dissimulation), Armour and Force.
[EDIT] I forgot about Speed, it is just a cost multiplier for any kind of action, if your speed is 50% then moving doesn’t cost 1.2 but 0.6 ‘time’ or ’rounds’
The magical characteristics was a bigger headache though, what kind of characs do I need and how should they work?
These are the characs (or characteristics) I have decided on, at least for now:
- Necromancy (or Death)
- Cold (or Ice)
- Mind / Mental
and more importantly, this is how they work:
Every time you earn experience points, you will earn the same amount of ‘points’ going into a pool (a “magic-pool” or “pool of magic”). Every time you use some kind of magic action, points from the pool (if any) will / might go into the actions magic-class.
Example: You have just killed your first beast and you have earned 10xp, so your magic-pool gets 10 points too. As you are a bit beaten up you heal yourself with your magical ‘Personal Heal’ spell. As it is a success, 2 points from the magic-pool goes to your characteristic ‘Life’ which now equals 2.
What will those characs be used for?
A high Life characteristic can make spells work better (say farther away), a high Mental value will be necessary to control a monster (who has its own mental characteristic that might counter your spell), a high Poison characteristic will protect you from poisonous attacks and a high Death charac will make the fail rate lower for a Fear spell.
There will be caps on how high those characteristics may go and they will be calculated according to the players level, most probably so that you can’t be ?ber-specialized in one type of magic.
Well, that is all for today, Just know that a basic AI is now up and (literally) running on my local platform, the monsters drop things (and not just food) and well, the whole game is moving forward, no icebergs ahead at the moment!